Manual/PartXIV/Sound Sequence Editor

Wikipedia,自由的百科全书

User Manual: Contents | Guidelines | Blender Version 2.31

Sound Sequence Editor

Since Blender 2.28 there is a (still limited) Audio sequencing toolbox. You can add WAV files via the SHIFT-A menu and selecting the Sound entry. A green audio strip will be created. No 'high level' mixing features are present currently. You can have as many Audio strips as you wish and the result will be the mixing of all them. You can give each strip its own name and Gain (in dB) via the NKEY menu. This also let you set a strip to mute or 'Pan' it; -1 is hard left, +1 is hard right. A 'Volume' IPO can be added to the strip in the IPO Window as it is done for effect strips. The Fac channel is the volume here. IPO frames 1-100 correspond to the whole sample length, 1.0 is full volume, 0.0 is completely silent. Blender cannot yet mix the sound in the final product of the Sequence Editor. The output is therefore a video file, if the ANIM button in the Anim Panel of the Scene Context/Render Sub-context is used as described before, or a separate WAV file, containing the full audio sequence, in the same directory of the video file and with the same name but with a .WAV extension. This audio file is created via the MIXDOWN button in the Sequencer button of the Scene Context, Sound Sub-context. You can mix Video and Audio later on with an external program. The advantage of using Blender's sequence editor lies in the easier synchronization attainable by sequencing frames and sound in the same application.

To enable audio synchronisation after importing an audio track, select the "Scene" button (F10) in the buttons window then choose the Sound Block Button (small blue sine wave). In here you'll see the Sync and Scrub tools. Sync let's Blender drop image frames to keep up with realtime audio when you play an animation in the 3D window. This gives you a rough overview of the timing of your animation. Scrub allows you to drag your frame-marker or change frames in any window and it will play a clip of audio for that point in time. Draging the frame-marker over a range of frames in the Action Editor will allow you to hear roughly where specific sounds occur so that you can key poses or shapes on this frame.

声音序列编辑器

Since Blender 2.28 there is a (still limited) Audio sequencing toolbox. You can add WAV files via the SHIFT-A menu and selecting the Sound entry.

从2.28版开始,Blender就具有声音序列工具箱(虽然至今功能有限)。你可以通过SHIFT-A菜单并选择Sound来添加WAV文件。

A green audio strip will be created. No 'high level' mixing features are present currently. You can have as many Audio strips as you wish and the result will be the mixing of all them.

然后,将出现一个绿色的音频带。现在没有'high level'混合特征。你可以建立任意多个音频带,并得到他们的混音。

You can give each strip its own name and Gain (in dB) via the NKEY menu. This also let you set a strip to mute or 'Pan' it; -1 is hard left, +1 is hard right.

你可以赋予每个音频带名称并通过NKEY菜单改变增益(单位是dB)。通过这个方法,你也可以将一个音频带静音或增强;-1在最左,+1在最右。

A 'Volume' IPO can be added to the strip in the IPO Window as it is done for effect strips. The Fac channel is the volume here. IPO frames 1-100 correspond to the whole sample length, 1.0 is full volume, 0.0 is completely silent.

'音量'插入曲线(IPO)可以被添加到(IPO)窗口中as it is done for effect strips.。Fac通道控制音量。IPO帧1-100对应于整个采样长度,1.0表示最大音量,0.0几乎无声。

Blender cannot yet mix the sound in the final product of the Sequence Editor.

Blender还不能将声音导入声音序列编辑器中。

The output is therefore a video file, if the ANIM button in the Anim Panel of the Scene Context/Render Sub-context is used as described before, or a separate WAV file, containing the full audio sequence, in the same directory of the video file and with the same name but with a .WAV extension. This audio file is created via the MIXDOWN button in the Sequencer button of the Scene Context, Sound Sub-context.

如果场景Context/Render Sub-context中,Anim面板中的ANIM按钮被打开,输出文件 将会是前面提到的视频文件,或者是一个单独的包含全部声音序列的WAV文件(和视频文件在同一目录下,主文件名是,same name,而扩展名是.WAV)。这个音频文件可以通过Sound Sub-context下,Scene Context中,Sequencer按钮中的MIXDOWN按钮创建。

You can mix Video and Audio later on with an external program. The advantage of using Blender's sequence editor lies in the easier synchronization attainable by sequencing frames and sound in the same application.

你可以用其他程序混合视频和音频。使用Blender序列编辑器的好处是可以在同一个程序里轻松的组织帧和声音来保持同步。

To enable audio synchronisation after importing an audio track, select the "Scene" button (F10) in the buttons window then choose the Sound Block Button (small blue sine wave). In here you'll see the Sync and Scrub tools. Sync let's Blender drop image frames to keep up with realtime audio when you play an animation in the 3D window. This gives you a rough overview of the timing of your animation. Scrub allows you to drag your frame-marker or change frames in any window and it will play a clip of audio for that point in time. Draging the frame-marker over a range of frames in the Action Editor will allow you to hear roughly where specific sounds occur so that you can key poses or shapes on this frame.

如果要在载入音轨后启用音频同步,选择按钮窗口中的"Scene"按钮(F10),然后选择Sound Block按钮(小的蓝色的正弦波)。你可以看到同步和清除工具。同步工具使Blender随音乐给出图像,这样可以让你在3D窗口播放动画时保持实时声音效果。他给了你关于动画实践的总体预览。允许你在任意窗口拖动frame-marker或改变帧,并且可以播放当前时间的片断。拖动Action Editor中的frame-marker跨越一些帧可以粗略的指定声音位置,这样你就可以改变当前帧的位置和形状。

Previous: Manual/PartXIV/Video Sequence Editor Contents Next: Manual/PartXV
Personal tools