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Texture Plugins 纹理插件
As a final note on texture, let's look at the
fourth texture type button, Plugin.
作为纹理最后的备注,让我们来看看第四个纹理类型按钮,插件.
Blender allows the dynamic linking at run time of shared objects,
both texture and sequence plugins. In both cases these objects are
pieces of C code written according to a given standard
(chapter_plugin_reference). In the case of
texture plugins, these chunks of code define functions accepting
coordinates as input and providing
a Color, Normal and Intensity output, exactly as the procedural
Textures do.
Blender允许运行时动态链接共享对象、纹理和插件序列。这些对象都是按照给定的标准编写的C代码片断(chapter_plugin_reference)。纹理插件情况下,这些代码段定义接受坐标为输入参数,并且提供颜色、法线和亮度输出的函数。特别是作为程序纹理时使用。
To use a Texture plugin, select this option, and then
click the Load Plugin button which appears in the
Texture Buttons. A neighboring window will turn into a File Select
window in which you can select a plugin. These plugins are
.dll
files on Windows and .so files on various Unix
flavors.
为了使用纹理插件,请选择该选项,然后单击纹理按钮组中的加载插件按钮。相邻的窗口会变为文件选择窗口,你可以在里面选择一个插件。这些插件在Windows下都是.dll文件,在不同的Unix下都是.so文件。
Once a plugin is loaded it turns the Texture Buttons window
into its own set of buttons, as described in the
individual plugin references.
一旦加载了一个插件,它就会将纹理按钮组转换为自己的按钮系列(具体按钮请参见插件参考)