Manual/PartII/Basic Objects

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Contents

Basic Mesh Objects|基本网格物体

The principal Object of a 3D scene is usually a Mesh. In this chapter we will first enumerate the basic mesh objects, or primitives, then follow with the description of the most basic actions you can perform on Mesh Objects. To create a basic Object press SPACE and select "ADD" or access the 'Add' menu by pressing SHIFT-A or simply hold LMB in the 3D Window, for more than half a second. Each of these techniques will popup a menu with the ADD submenu already selected:

3d场景中主要的物体是网格。这一章中,我们会列举出所有的基本网格物体,或者说是初级的,然后接下来的对一些基本介绍可以让你对网格物体进行一些操作。 建立一个物体可以分为3种途径,首先可以按(空格)space键弹出菜单后选添加;或者按SHIFT-A弹出菜单后选添加;第三种方法就是在界面上按鼠标左键不放(大于2秒钟),弹出菜单。

Add sub-menu
Add sub-menu

Select 'Mesh' from the menu and then select the basic Mesh object you'd like to create. Below, we describe every basic Mesh object or primitive you can create within Blender. Basic Objects also shows the variety of basic Mesh objects that can be created.

在“添加”子菜单中选择“网格”,选择一个你需要创建的基本物体。下面将列出和描述Blender所能创建的所有基础网格物体。

Basic Objects
Basic Objects

Plane|平面

A standard plane contains four vertices, four edges, and one face. It is like a piece of paper lying on a table; it is not a real three-dimensional object because it is flat and has no thickness. Objects that can be created with planes include floors, tabletops, or mirrors.

一个基本的平面包含4个基本点。4个边,一个面,就像是在桌子上放的一张纸。准确地说平面不是一个三维的物体,一位它是一个没有厚度的平面。平面物体可以创建门、桌面或镜子等。

Note: You can make the mesh three-dimensional by moving one of more of the vertices out of the plane of the plane.

Cube|方体

A standard cube contains eight vertices, 12 edges, and six faces, and is a real three-dimensional object. Objects that can be created out of cubes include dice, boxes, or crates.

一个基本的方体包含4个基本点,12个边和6个面,它是一个三维物体,方体可以创建盒子,箱子等物体。

Circle|圆周

A circle with 64 vertices gives a smooth circle.
A circle with 64 vertices gives a smooth circle.
A circle with only 3 vertices is actually a triangle.
A circle with only 3 vertices is actually a triangle.

A standard circle is comprised of n vertices. The number of vertices can be specified in the popup window which appears when the circle is created, shown in 'Vertex popup window'.

一个基本的圆体有n个点组成。点数的多少可以在创建圆体的时候弹出的窗口中定制。

Vertex popup window
Vertex popup window

The more vertices the circle contains, the smoother its contour will be (see 'Circle' and 'Triangle').

圆体的点数多少,直接影响圆体轮廓线的平滑。(参照“圆体”和“三角关系”)

Note: You can make the mesh three-dimensional by moving one or more of the vertices out of the plane of the circle.
Note: 我们可以移动圆体平面上的一个或者多个点来制作三维网格。

Examples of circle objects are disks,plates, or any kind of flat and round object.

圆体可以制作磁盘,盘子或者任意圆形物体.

UVSphere|UV球

A standard UVsphere is made out of n segments and m rings. The level of detail can be specified in the popup window which appears when the UVsphere is created. Increasing the number of segments and rings makes the surface of the UVsphere smoother. Segments are like Earth's meridians, going pole to pole and rings are like Earth's parallels. Example objects that can be created out of UVspheres are balls, heads or pearls for a necklace.

一个基本的UV球是由"n"个段和"m"个环组成.具体细节是在创建UV球时弹出窗口中制定的.段和圈越多,UV球的表面就越平滑."段"就象是地球的子午线,"圈"就象是地球的导轨.UV球可以创建球体,头部或项链上的珍珠等.

Note: If you specify a six segment, six ring

UVsphere you'll get something which, in top view, is a hexagon (six segments), with five rings plus two points at the poles. Thus, one ring fewer than expected, or two more, if you count the poles as rings of radius 0.

Icosphere|ICO球

An Icosphere is made up of triangles. The number of subdivisions can be specified in the window that pops up when the Icosphere is created; increasing the number of subdivisions makes the surface of the Icosphere smoother. At level 1 the Icosphere is an icosahedron, a solid with 20 equilateral triangular faces. Any increasing level of subdivision splits each triangular face into four triangles, resulting in a more spherical appearance. Icosphere's are normally used to achieve a more isotropical and economical layout of vertices than a UVsphere.

ICO球是由三角形组成,三角形的数量在创建ICO球时弹出窗口中定制.三角形越多ICO球的表面越平滑.默认的ICO球是20面体.有20个等边三角形面组成的一个立体.ICO球在创建圆形球体的时候比UV球更具有等方性,更节能.

Cylinder|圆柱

A standard cylinder is made out of n vertices. The number of vertices in the circular cross-section can be specified in the popup window that appears when the object is created; the higher the number of vertices, the smoother the circular cross-section becomes. Objects that can be created out of cylinders include handles or rods.

一个标准的圆柱由'n'个点组成。圆柱横截面圆形上点的数量在创建圆柱时弹出的窗口中定制.点的数量越多,圆形横截面就越平滑.

Tube|管子

A standard tube is made out of n vertices. The number of vertices in the hollow circular cross-section can be specified in the popup window that appears when the object is created; the higher the number of vertices, the smoother the hollow circular cross-section becomes. Objects that can be created out of tubes include pipes or drinking glasses. (The basic difference between a cylinder and a tube is that the former has closed ends.)

标准的管子是由"n"个点组成.圆洞横截面的点的多少在创建管子的时候弹出的窗口中定制;点的数量越多,圆洞横截面就越平滑.管子可以创建酒杯等物体.(管子和圆柱的不同点在于管子两端没有封口)

Cone|圆锥

A standard cone is made out of n vertices. The number of vertices in the circular base can be specified in the popup window that appears when the object is created; the higher the number of vertices, the smoother the circular base becomes. Objects that can be created out of cones include spikes or pointed hats.

一个标准的圆锥体由 'n'个点组成. 圆底的点的数量是在创建圆锥时弹出的窗口中定制;点的数量越多,圆底就越平滑.圆锥可以创建钉子,尖头帽等物体.

Grid|栅格

A standard grid is made out of n by m vertices. The resolution of the x-axis and y-axis can be specified in the popup window which appears when the object is created; the higher the resolution, the more vertices are created. Example objects that can be created out of grids include landscapes (with the proportional editing tool) and other organic surfaces.

一个标准的格子由"n"交叉"m"点组成.栅格的清晰度是由X-轴和Y-轴的数量多少决定,X-轴和Y-轴的数量是在创建栅格时弹出的窗口中定制.更高的清晰度需要创建更多的点.栅格可以创建地形(使用比例编辑器)和其他表层.

Monkey|齐天大圣

This is a gift from old NaN to the community and is seen as a programmer's joke or "Easter Egg". It creates a monkey's head once you press the Oooh Oooh Oooh button. The Monkey's name is Suzanne and is Blender's mascot.

这是老NaN社区的礼物,被视为程序员的笑话或者说是"圣诞节的彩蛋".当按下Oooh Oooh Oooh 按钮的时候回出现齐天大圣的头,这个"洋齐天大圣"的名字叫做"Suzanne",是Blender的吉祥物.

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