Manual/PartII

Wikipedia,自由的百科全书

User Manual: Contents | Guidelines | Blender Version 2.37

PART II - MODELLING

PART II - 建模

As you have seen in the Quick Start chapter, the creation of a 3D scene needs at least three key things: Models, Materials and Lights. In this Part we will delve deeper into the first of these issues. Part III will deal with Materials, Part IV with textures and Part V with lights.

正如您在Quick Start那章里所看到的,创建3D场景至少需要三个关键的东西:建模,材质和灯光。在这一章里,我们将要深入钻研它们中的每一个。

Once you are finished with this part, you can either go to Rendering, which shows you how to get the most out of Blender's rendering engines for still images, or read Part VII and subsequent sections to learn all about Blender's animation capabilities.

Chapters

Previous: Manual/PartI Contents Next: Manual/PartIII
Personal tools